![marble blast ultra eggs marble blast ultra eggs](https://i.ytimg.com/vi/-pNdH00-Wa4/maxresdefault.jpg)
Marble Blast was purely gameplay driven, focused on controls and physics. The baseline was obvious from their experiences with Marble Blast, but the goal was to iterate and improve on the older games’ ideas. With the pieces in place, all they had to do now was make a game. Luckily, instead of going head to head, they joined forces with mobile developer Alvios. Then they almost ran into a snag when they went to the old forums: another team was working on a new marble game. Todd Pickens from Shapes and Lines worked on art and visuals. Alex Swanson from Arcturus Interactive joined as a level designer, which made perfect sense since he made the levels in the old Marble Blast games. In his eyes, the Switch was the “most awesome mobile gaming system the world had ever seen” and it was a perfect fit for the Marble Blast-style of game.īen Garney from the Engine Company was an early addition, especially since he worked with Frohnmayer in the past.
![marble blast ultra eggs marble blast ultra eggs](https://i.ytimg.com/vi/gbBOFP3LgY0/maxresdefault.jpg)
It was the siren call of marble games and the Nintendo Switch that brought him back to games.Īfter seeing the early 2017 Switch reveal, Frohnmayer started to get the old team back together. He spent the next decade working on electric vehicles and Oregon election reform.
![marble blast ultra eggs marble blast ultra eggs](https://i.ytimg.com/vi/23Jnn_kPfRo/maxresdefault.jpg)
However, Marble Blast Ultra came out in 2006 and shortly after, Frohnmayer left the company.